AI art thinks about biocybernetic AI - C&EN Bonus Content

I recently published an article for C&EN's Newscripts column titled: A tiny brain good only at video games, for now, and an elephant-trunk gripper arm. That article, available at the link, is about two research projects. In the first, an Australian team grew neuron clusters on computer I/O chips, and then taught those vivo-silico systems how to play Pong. In the second, unrelated project, a group in South Korea made a new gripping appendage for robot arms that combines suction and a pinch-grip. 

It was a hoot to report, write, and especially illustrate. The Korean team supplied me with a wealth of great images and a hypnotizing video showing the gripper in action; C&EN's video team clipped the video down to a social-media-friendly 2-ish minutes. 

For the Pong brain, I wanted to make the illustration using an image-generating AI. I have a subscription to Midjourney, so off I went on a long fun trek to make something that visually captured the story. There's a gatekeeping aspect I don't like to what I'm about to say, but I feel like AI illustration is a better term than AI art for all of these platforms, but that's a discussion for a different blog. 

When you're making AI illustrations, you usually need to iterate several-to-many times before you land on what you want. In this case, I was also picking the illustration with my editor, who preferred some of the less gross-looking images that Midjourney cranked out. But I am famously loathe to let good visual content go un-offeredthat's how C&EN's Chemistry in Pictures came into beingso here is a slideshow containing most of the runners-up that we didn't end up using in the article. 



South by Southwest

SXSW is known for film, music, and comedy. Over the past couple of years though, I've been hearing more and more about SXSW as scientifi...